tag:blogger.com,1999:blog-4763675473349659349.post2857111931235466916..comments2022-10-22T06:15:49.589-07:00Comments on Jacky Wootton BA (Hons) Computer Animation Arts UCA Rochester: Fantastic Voyage OGR Anonymoushttp://www.blogger.com/profile/14767358281258511715noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4763675473349659349.post-41399560910634745542015-03-06T15:00:04.073-08:002015-03-06T15:00:04.073-08:00Understood and I shall bare the comments in mind.
...Understood and I shall bare the comments in mind.<br /><br />I was going to say that I found a substitution idea for the lip-synch. I was planning to have the character dance, bounce or move around on the spot so that children can understand who is talking to them and that's why I design my character without mouths. <br /><br />I understand I had simple designs, mainly on the good protagonist, but children probably could find it easy to see and understand as well as find it appealing and eye catching. <br /><br />That been said I shall bare the comments in mind, thank you. Anonymoushttps://www.blogger.com/profile/14767358281258511715noreply@blogger.comtag:blogger.com,1999:blog-4763675473349659349.post-23064377435635698962015-03-06T10:02:11.160-08:002015-03-06T10:02:11.160-08:00OGR 06/03/2015
Hi Jacky,
Okay - so you've go...OGR 06/03/2015<br /><br />Hi Jacky,<br /><br />Okay - so you've got a pretty solid concept here - though you mention that the narrator will be 'giving out lessons'... does that mean he'll be narrating/speaking/talking to camera? If so that means a script and a voice-over artist... Getting all that content into script is a big job in itself, so don't underestimate it. Also - if the narrator is talking, this will entail somekind of lip-synch. You saw with the 'snails' animation, that you can achieve this by compositing 2d lips onto a 3d model... I guess my point is that your idea brings with it a bunch of other jobs you'll have to plan for and execute and it would be good I think if you clarified your intentions further in terms of how the information is going to be given away by the character.<br /><br />In terms of character design, obviously you're keeping things simple, but I do want to see you pushing the design process more professionally - and with more innate curiosity - i.e. I want to see many more iterations of your characters as you seek to derive the 'most perfect' version of the image in your head.<br /><br />So - this is a simple idea with lots of potential - but there's a bunch of other jobs to do in order to get it to happen within the timeframe. I suggest you make a timetable - and day lists - to ensure you know what order you're working in, and what needs to happen by when.tutorphilhttps://www.blogger.com/profile/11842833126210822641noreply@blogger.com