Thursday, 29 January 2015

Art class

During class we had to draw the same women as we had a few weeks ago. Firstly we had to draw her 5 times within 4 minutes for each drawing. This picture above shows my results. Then we had to use any form of colouring tools and draw the model  for 40 minutes. (Sadly I lost my paper somewhere in uni so I'm unable to show you the finished product, I asked the caretaker if they did anything to it and I got no information on it).  

Tuesday, 27 January 2015

Intro to Pre-viz


Camera part 9: Camera shake.






Camera part 10: Contra zoom

Psycho review (1960)

Psycho Review (1960)

Directed by Alfred Hitchcock “Psycho” is a film that shows his true talent and passion of making movies by showing high level of suspense throughout the story. The film has a major plot twist at the mid point of the film that is important as it turns the story in a new direction. The story starts off with Marion Crane (Janet Leigh) stealing $40,000 and running away only to spend the night in a Motel where the story changes and suddenly becomes about Norman (Anthony Perkins) dealing with his mother issues. 
(Figure 1: Psycho Poster)


The film stands tall with it's hidden Freud psychology meanings like Norman's relationship with his mother that's causes him to become insane. Norman's bond with his mother is very strong after his father's death that he couldn't bare to see her with any other man this pushes him to the brink of insanity when she meets someone else, which causes Norman to become jealous. Another point of it's brilliance is the symbolic settings by having the mother house up high and the motel down below where Norman works. This gives off the idea that the mother is the authority while Norman is the obedient child that obeys the commands of his Mother.
 
(Figure 2: the symbolic settings)  
 

The iconic murder scenes was done brilliantly as it shows little information which can build tension that makes the audience question everything about the film. The soundtrack helps complement the scene as the screech of the violin makes it sound like a warning for what is to come. The iconic scene is a brilliant way of switching the story from a chase scene to a murder plot. "The death of the heroine is followed by Norman's meticulous mopping-up of the death scene. Hitchcock is insidiously substituting protagonists. Marion is dead, but now (not consciously but in a deeper place) we identify with Norman--not because we could stab someone, but because, if we did, we would be consumed by fear and guilt, as he is." (Roger Ebert's Psycho review).
 
(Figure 3: Murder scene)
 
 

Images:
 
Figure 1: Psycho Poster 

Figure 2: the symbolic settings
 
Figure 3: Murder scene
 
Bibliography
 
Roger Ebert Psycho film review:
 

 


Monday, 26 January 2015

Intro to Pre-viz


Camera part 6 completed: Crane-shot completed 




Camera part 7: distance shot completed






Camera part 8: Coverage shot completed 

Sunday, 25 January 2015

Life Drawing Class

In life drawing class we had another new male model to draw. 



The first drawing I was a little slow and the more I drew the more I caught up with my natural drawing speed. 



 Second drawing I seemed to have struggled as the angle was different from what I was used to, sadly I didn't get to finish it as just like the first drawing I was a little slow.


Same goes with this one however I will add that I did put in as much detail as I could for the face and body and focused mainly on the shading and where the shadows are. Even though I didn't complete it i still drew in lines where the legs and arm will be so that everyone would be able to tell where they would be if i did completed it. 


The last drawing was a 10 minute drawing so I focused the face as many would say that the face is the hardest to draw and the most people would be more attention to. I wanted to get the skill so that I'm able to draw characters faces more naturally and easily. 


Tuesday, 20 January 2015

Character design class 2

 
This time in class, Justin told us about character design can reflect on the backstory of the character like why is he/she wearing those clothes etc. We was given a type of stereotype and had to design based on that we have been given. I got clown so I designed a female clown character that looked like an anti-hero. I designed her with a black and white striped top that says she was imprisoned. The scar on her left cheek is in the shape of a star that's normally on a clown so I thought it would add to her as a character and dark backstory. The reason why she is dressed up is that she just wants to have fun and bring happiness and joy to people that never experienced it while getting rid of the world for their sins, with an iconic look that people will know and fear. 
 
 
 
 

This is my character design of my clown.
 

 
We then had to create another character that's based of an object. I got kitchen cabinet, which means that I would need to design a character from that area. I choose a spray bottle that is rarely used and therefore old so I used the trigger button as a mustache and placed eyes on top as a face. I thought that the bottle looked bland so I drew a suit and tie giving him an old fashion style as well as glasses as his vision is not as good as it used to be and for that reason the sight goes away with age.